CoolRetroTerminal Shader
- matsilagi
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6 years 3 months ago - 6 years 6 days ago #1
by matsilagi
CoolRetroTerminal Shader was created by matsilagi
Hey!
After hours and hours of reading and reporting the effect, i've finally made it work.
You can grab it here: feen.us/rq7qc0.zip
Current list of bugs:
-Final result may not be the same (However, it is really close)
-ChromaColor and RGBShift makes the image darker
-Lacks BurnIn and Bloom (can be done with a generic MotionBlur and Bloom shader)
Screenshots can be found here: imgur.com/a/tah5G
That's it! Enjoy! if you fix any of those bugs, lemme know.
UPDATE 1: Fixed Scanlines, added alternate color mixing, tried to fix ChromaColor and RGBShift, but those are still broken to some extent.
UPDATE 2: Fixed Pixel Rasterization mode, added debug colormixing (which uses the original functions for each of the mixing steps), messed up a bit with the RGBshift part but ,still no avail.
UPDATE 3: Managed to fix it all, also works on DirectX now.
After hours and hours of reading and reporting the effect, i've finally made it work.
You can grab it here: feen.us/rq7qc0.zip
Current list of bugs:
-Final result may not be the same (However, it is really close)
-ChromaColor and RGBShift makes the image darker
-Lacks BurnIn and Bloom (can be done with a generic MotionBlur and Bloom shader)
Screenshots can be found here: imgur.com/a/tah5G
That's it! Enjoy! if you fix any of those bugs, lemme know.
UPDATE 1: Fixed Scanlines, added alternate color mixing, tried to fix ChromaColor and RGBShift, but those are still broken to some extent.
UPDATE 2: Fixed Pixel Rasterization mode, added debug colormixing (which uses the original functions for each of the mixing steps), messed up a bit with the RGBshift part but ,still no avail.
UPDATE 3: Managed to fix it all, also works on DirectX now.
Last edit: 6 years 6 days ago by matsilagi.
The following user(s) said Thank You: GP-Unity, mbah.primbon
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6 years 3 months ago - 6 years 3 months ago #2
by matsilagi
Replied by matsilagi on topic CoolRetroTerminal Shader
Little bump: Found that it is broken on DX (especially Static Noise and Jitter).
If anyone knows how to fix, please do asap.
That's the bug: imgur.com/a/goWYK
It happens on Noise, Jitter, Horizontal Sync, and RGB shift and only on DX9, i checked the code multiple times with no avail, perhaps its something internal?
If anyone knows how to fix, please do asap.
That's the bug: imgur.com/a/goWYK
It happens on Noise, Jitter, Horizontal Sync, and RGB shift and only on DX9, i checked the code multiple times with no avail, perhaps its something internal?
Last edit: 6 years 3 months ago by matsilagi.
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- DyZer
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*blows the dust off the thread*
Whew, i completely forgot to update this.
Works in all games. Shall be fine for use now. No changes remaining i guess.
If you want Bloom or Phosphor Bleed, just grab a MotionBlur and Bloom shader from the main repository.
Whew, i completely forgot to update this.
Works in all games. Shall be fine for use now. No changes remaining i guess.
If you want Bloom or Phosphor Bleed, just grab a MotionBlur and Bloom shader from the main repository.
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- StyleMaster
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Hello Is it possible Matsilagi
To Remove the "Terminal Color " RGB filter option ?
with this Shader
Im looking to use your Filter with just the Noise / Jitter effects
To Remove the "Terminal Color " RGB filter option ?
with this Shader
Im looking to use your Filter with just the Noise / Jitter effects
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- YoungZer0
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I second that. I would love to have a way to turn off the Terminal Color.
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