GreatFX::v0.2b::by PetkaGtA
- PetkaGtA
- Topic Author
Bloom that uses actual airy disk value instead of default tresholding.
Edited Chapman Lens-Flare algorithm, with more lens-like features.
Bokeh Depth of Field, that uses combination of simple martinsh blur and mine n-edged bokeh algorithm.
Simple Tone-mapping and Vignetting
Screens: imgur.com/a/l0vp5#xOA4pob
Color Correction.
More lens effects like anamorphic lens-flares, and chromatic aberration.
Improvements for existing algorithms.
Change Log:
v0.1b - initial release.
v0.2b - major ambient occlusion algorithm improvement, simple tone-mapper and vignetting implementation, small fixes.
If you know how to improve current algorithms and what effects should be implemented write your opinion here.
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- PetkaGtA
- Topic Author
As well added more control over AO/GI and simple tone-mapping and vignette.
Some screens of SSAO/SSGI using ray-marching sampling in Dead Space:
With SSAO/SSGI ||||||||||||||||||||| Without SSAO/SSGI ||||||||||||||||||||| SSAO/SSGI buffer
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- Ioxa
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- PetkaGtA
- Topic Author
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- vfxninjaeditor
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- PetkaGtA
- Topic Author
#include "GreatFX/Helpers.fx"
#include "GreatFX/DoF.fx"
#include "GreatFX/Bloom.fx"
#include "GreatFX/AmbientOcclusion.fx"
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- Ioxa
vfxninjaeditor wrote: Can this be used somehow with ME at the same time? Is there a way to chain them? I really hate picking and choosing between various packages (which is why I am pretty excited about the new proposed framework.)
The only problem I had using it with ME was a redefinition of PI. I opened MasterEffect in Notepad++ and replaced all instances of PI with PIme, seemed to work fine after that.
Thanks for the option to disable effects in the config! Tonemapping doesn't seem to be working, the Tonemapping.fx file is empty and the include line is commented out in ReShade.fx. And the pragmas for fps and statistics in ReShade.fx could be confusing to anyone thats disabled those options in ReShade_settings.txt, I know I was a little confused at first when I saw the statistics pop up on the screen.
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- PetkaGtA
- Topic Author
Thanks for reminding, forgot to comment it. Anyway tone-mapping technique is in ambientocclusion.fx(for some reason I've got instant crash in Dark Souls II when tried to include "Tonemapping.fx", probably ReShade bug, will check it on other games)Ioxa wrote: Thanks for the option to disable effects in the config! Tonemapping doesn't seem to be working, the Tonemapping.fx file is empty and the include line is commented out in ReShade.fx. And the pragmas for fps and statistics in ReShade.fx could be confusing to anyone thats disabled those options in ReShade_settings.txt, I know I was a little confused at first when I saw the statistics pop up on the screen.
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- crosire
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- ThirdNostril
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- Marty McFly