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TOPIC: Eye Adaption

Eye Adaption 1 year 2 weeks ago #21

brussell wrote:
PureEvilWindom wrote:
can this effect combined with vignette ? so if you face bright light you simulate human eyes that half closed to reduce light.

Sure. How about that: i.imgur.com/fJsqNji.gifv
I've also tried to mimic some glare-through-eye lids-effect recently: i.imgur.com/ROF4BEW.gifv
If there's more resonance I will add it.
Very nice! Especially the vignette looks great! Could you add them as toggleable additions?
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Eye Adaption 1 year 2 weeks ago #22

brussell wrote:
PureEvilWindom wrote:
can this effect combined with vignette ? so if you face bright light you simulate human eyes that half closed to reduce light.

Sure. How about that: i.imgur.com/fJsqNji.gifv
I've also tried to mimic some glare-through-eye lids-effect recently: i.imgur.com/ROF4BEW.gifv
If there's more resonance I will add it.

Truly amazing thank you so much. Cant wait to try it.
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Eye Adaption 3 months 6 days ago #23

Finally took the time to overhaul this shader! Notable changes:
-better chroma preservation
-smoother color transition with less banding artifacts
-simpler, easier to understand parameters (all of them changed, so your old settings are not working anymore, sorry)
-dedicated contols for shadows, midtones and highlights for brightening/darkening
-new parameter gives control over which screen area to consider for brightness adaption.
-fixed wrong frametime <-> adaption speed dependence

Example Video (with exagerated settings)

The new version should arrive shortly in the official repository (when crosire accepts the pull request).
Other than that you can find it here: github.com/brussell1/Shaders

Hope you like it.
Last Edit: 3 months 6 days ago by brussell.
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The following user(s) said Thank You: Wicked Sick, jas01, Martigen, Qsimil, Tojkar, Ryukou36, Sinclair, Arkane

Eye Adaption 3 months 5 days ago #24

Fantastic! Thanks Brussel, I use this quite a bit :)
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Eye Adaption 3 months 4 days ago #25

Are any other files required along side it?
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Eye Adaption 3 months 4 days ago #26

Aelius Maximus wrote:
Are any other files required along side it?
No.
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Eye Adaption 3 months 4 days ago #27

Works very well (bringing so much details out). Good to have this shader.
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Eye Adaption 3 months 2 days ago #28

It is possible for you to port of this shader to MPC-BE? I would be happy to try this in a few poorly filmed movies/ older animations. Firstly I would like to see what my current lut.png is doing to the image of a few older productions, but trying this shader may be fun as well (could be helpful in adding a few more details and possibly a little better look to some movies). Thanks.
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Eye Adaption 3 months 1 day ago #29

@jas01
After taking a short glance at the included shaders, it seems that MPC only supports single pass shaders with no possibilty to use extra textures. So I'm not able to port this, sorry.

@all:
I've made some changes and bugfixes recently. So please download again until it arrives in the official repo.
Last Edit: 3 months 1 day ago by brussell.
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Eye Adaption 3 months 5 hours ago #30

Thank you for giving my suggestion a try anyway. Sadly only older versions of ReShade (before the introduction of dynamic ReShade ui) are working with this player. Are you aware if anything from this list (Windows user here) could work with ReShade 4.2.1?
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Eye Adaption 2 months 4 weeks ago #31

My monitor has a dynamic contrast feature that seems to do similary to what this shader does.
if it's active it darkens or lighten the image based on the scenery.
Could mor eor less the same?
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