Experimental: High-Framerate Frame-Blending

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2 years 7 months ago #21 by ShoterXX
Replied by ShoterXX on topic Experimental: High-Framerate Frame-Blending
Most, if not all, emulated games are FPS locked to 30 or 60. You need higher-than-refresh-rate frame rate in order to have a meaningful effect.

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2 years 7 months ago #22 by DaInferno
Replied by DaInferno on topic Experimental: High-Framerate Frame-Blending
Alright, well let's say I was able to get a game on Dolphin running at 120 fps. Would the effect be somewhat noticeable then?

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2 years 7 months ago #23 by ShoterXX
Replied by ShoterXX on topic Experimental: High-Framerate Frame-Blending
Not by a whole lot, but yes. If you're only blending a single frame, you can increase Blur Strength to 1.00.

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2 years 4 months ago #24 by Rattlemayne
Replied by Rattlemayne on topic Experimental: High-Framerate Frame-Blending
I love this filter! I use it on Morrowind to cull the frames down from 100 to 80, and it has an amazing motion-smoothing effect.

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2 years 4 months ago #25 by someone_for
Replied by someone_for on topic Experimental: High-Framerate Frame-Blending
Probably a stupid question but does this prevent tearing with vsync off ?

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2 years 4 months ago #26 by ShoterXX
Replied by ShoterXX on topic Experimental: High-Framerate Frame-Blending

Probably a stupid question but does this prevent tearing with vsync off ?


It doesn't really "prevent", it just makes a lot of frames similar to each other, thus reducing the tearing effect. Unless you have a multiple of your monitor's refresh rate, it shouldn't remove it entirely. But at the very least, it should help make it unnoticeable.

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2 years 1 month ago #27 by Woodgate1024
Replied by Woodgate1024 on topic Experimental: High-Framerate Frame-Blending
Hi
Can you tell me please wich version of wipeout is this one?

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2 years 1 month ago - 2 years 1 month ago #28 by ShoterXX
Replied by ShoterXX on topic Experimental: High-Framerate Frame-Blending
It's BallisticNG: store.steampowered.com/app/473770/BallisticNG/

It's a classic Wipeout clone. I was also using some Workshop ships, which ported Wip3out's to the game.
Also has native VR support with internal cockpit, if you're interested.
Last edit: 2 years 1 month ago by ShoterXX.

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1 year 8 months ago #29 by fr0zie
Replied by fr0zie on topic Experimental: High-Framerate Frame-Blending
Hey Shoter, there is any way to contact you ? i might hire you for a work

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1 year 8 months ago #30 by ShoterXX
Replied by ShoterXX on topic Experimental: High-Framerate Frame-Blending
I'm not exactly available for paid work right now, but I can try to help with something quick.

The easiest way to contact me is through Discord, since my e-mail is a mess.
ShoterXX#2252

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