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"5xBR" Filter
- spiderh
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4 years 1 month ago - 4 years 1 month ago #1 by spiderh
"5xBR" Filter was created by spiderh
Hi!
I ported 5xBR shader from " github.com/libretro/common-shaders/blob/...5xbr-v4.0-noblend.cg "
This shader only works with pixelated games (like Mugen). With other games maybe occurs glitches.
If you want more sharpen result, use with "AdaptiveSharpen" filter.
Have fun!..
.
.
I ported 5xBR shader from " github.com/libretro/common-shaders/blob/...5xbr-v4.0-noblend.cg "
This shader only works with pixelated games (like Mugen). With other games maybe occurs glitches.
If you want more sharpen result, use with "AdaptiveSharpen" filter.
Have fun!..
.
.
Last edit: 4 years 1 month ago by spiderh.
The following user(s) said Thank You: drivingvertigo, du, acknowledge, Tojkar, WalterDasTrevas, Viper_Joe, Sin_7, Vidrax
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- du
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4 years 1 month ago #2 by du
Replied by du on topic "5xBR" Filter
4xbrz shader
STRENGTH = HEIGHT / ORIGINAL HEIGHT
But this shader, I can't get the correct value of streight
Please forgive my bad English
STRENGTH = HEIGHT / ORIGINAL HEIGHT
But this shader, I can't get the correct value of streight
Please forgive my bad English
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- spiderh
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4 years 1 month ago #3 by spiderh
Replied by spiderh on topic "5xBR" Filter
This shader works different. Generally "Strength = 1.5" works fine.
And, xBRz shaders always as good as xBR shaders.
And, xBRz shaders always as good as xBR shaders.
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- KasenShlogga
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11 months 2 weeks ago #4 by KasenShlogga
Replied by KasenShlogga on topic "5xBR" Filter
Any chance you could port 6xbr or ScaleNx?
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