Cinematic effects for ReShade
- Marot
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Just tried a fresh 4.1.1 install with blank config to verify, but I'm not seeing this issue on my end. Were you running an older version of ReShade, or perhaps the code wasn't pasted correctly?Arkane wrote: Thank you for fixing this, but when I tried to watch your shader, I got errors. Are there any solutions?
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- Arkane
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Marot wrote: Just tried a fresh 4.1.1 install with blank config to verify, but I'm not seeing this issue on my end. Were you running an older version of ReShade, or perhaps the code wasn't pasted correctly? Here's a Pastebin link just in case it's the latter:
pastebin.com/raw/EcSuBaqq
Strange, I checked on different games with the code from Pastebin on 4.1.1 version and the error appears every time I try to activate the shader
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- aaronth07
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Does anyone have any other comparison screenshots, or perhaps a video?
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- Kleio420
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its a tonemapping shader similar to how Unreal engine 4 does one of their methods just altered between a few other shaders, it can give a different look to the scene needs configured to taste and probably works best with some other shaders to work with the new color changes.aaronth07 wrote: Could someone tell me what this does? Based on the single comparison on page 1, it seems like it just washes out some colors?
Does anyone have any other comparison screenshots, or perhaps a video?
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- Marot
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Sorry for the agonizing wait on this. Turns out it was the same DX 9 issue I recently ran into with some other shaders I was working on. You can find the latest revision here:Arkane wrote:
Marot wrote: Just tried a fresh 4.1.1 install with blank config to verify, but I'm not seeing this issue on my end. Were you running an older version of ReShade, or perhaps the code wasn't pasted correctly? Here's a Pastebin link just in case it's the latter:
pastebin.com/raw/EcSuBaqq
Strange, I checked on different games with the code from Pastebin on 4.1.1 version and the error appears every time I try to activate the shader
raw.githubusercontent.com/Mortalitas/GSh...r/Shaders/PandaFX.fx
And of course don't forget the Texture:
github.com/Mortalitas/GShade-Shaders/blo...extures/hd_noise.png
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