xy Primaries Adjuster
- crabshank
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4 years 6 months ago - 3 years 2 months ago #1
by crabshank
xy Primaries Adjuster was created by crabshank
After doing my white point shader I knew that the primaries defined the colour space too, but I hadn't got around to doing anything with them, until I made this shader. So, this one lets you change the primaries.
en.wikipedia.org/wiki/RGB_color_space
Just to demo, you could change the Red in RGB to an orange.
Download here
Version with no debug mode: here
Video shader version here
en.wikipedia.org/wiki/RGB_color_space
Just to demo, you could change the Red in RGB to an orange.
Download here
Version with no debug mode: here
Video shader version here
Last edit: 3 years 2 months ago by crabshank. Reason: Included more colour spaces
The following user(s) said Thank You: jas01, Cul, YF
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- crabshank
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All my shaders that use my modded DrawText header have been updated, so make sure to grab the new versions.
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- crabshank
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Added version with no debugging for more speed.
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- crabshank
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- crabshank
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Added more source colour spaces. Also check my other shaders or
see my Github
for the latest files (fixes to transfer functions made).
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- dawidezzo
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Hello!
Any chance to bt709 color space shader with gamma 2.4 from you?
I have been looking for an equivalent bt709 option from RE demo for a long time.
Unfortunately, only a few games have this option built-in.
Please take a look at demo in your free time and let me know if you can do something like that.
store.steampowered.com/app/1173690/Resid...3_Raccoon_City_Demo/
Cheers!
Any chance to bt709 color space shader with gamma 2.4 from you?
I have been looking for an equivalent bt709 option from RE demo for a long time.
Unfortunately, only a few games have this option built-in.
Please take a look at demo in your free time and let me know if you can do something like that.
store.steampowered.com/app/1173690/Resid...3_Raccoon_City_Demo/
Cheers!
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- crabshank
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I have updated my Linear_Gamma shaderÂ
here
, so just convert 2.4 to linear and check the linear input boxes on my shaders, then use Linear_Gamma_2 to convert back.
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