CAS Improved for Reshade
- ZabaZu
- Topic Author
This version of the shader (the current best version of the shader) can be downloaded here. github.com/OopyDoopy/CAS-for-Reshade
If anybody spots improvements that can be made to the shader, feel free to contribute.
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- nikobellic
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- lowenz
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- nikobellic
I just tried yours, though I could not see much difference initially between the old and this one but I did notice brightness change with old version, but with yours I there is not much brightness change. So this version has become my go to CAS reshade version. Thanks again!
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- nikobellic
Some comparison slider:
Normal CAS vs w Depth Edge (Object edges wont be sharpened)
Cas vs w Depth Fade (Objects further from camera would be less sharp than objects closer)
CAS vs above two effects combined
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- aaronth07
Also, might I add a suggestion: The shader "Smart_Sharp.fx ( hyperlink )" has a feature that adjusts the sharpening intensity based on motion. This is important for games using TAA, because TAA blurs more in motion than standing still. As an example, I might adjust this sharpening filter to be enough when standing still, but as soon as I start moving, it becomes too blurry. Smart_Sharp somehow detects motion, and has options to multiply the sharpening intensity when motion is detected, meaning that TAA blur can almost entirely be eliminated.
I'm not exactly sure if the same thing can be added to this shader, but if it is, this would make it the best sharpening filter on Reshade.
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- nikobellic
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- jas01
nikobellic wrote: There are few sharpening filter which already does what I was looking for. So, I took some help from those (prod80's sharpening + Filming Anamorphic Sharpening) and added couple of depth based effect with CAS. This is my first time even trying anything in reshade or shader related, so the code is not optimized. gist.github.com/imniko/20b715b23fa914af4becda02ee5f9b49
Some comparison slider:
Normal CAS vs w Depth Edge (Object edges wont be sharpened)
Cas vs w Depth Fade (Objects further from camera would be less sharp than objects closer)
CAS vs above two effects combined
Hello
Perhaps you could add something similar to this shader - deblur
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- nikobellic
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