MotionBlur by mouse-moving

  • aestheticses
  • Topic Author
More
3 years 2 months ago #1 by aestheticses MotionBlur by mouse-moving was created by aestheticses
It can blur moving things according to mouse-moving.
It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)

photos.app.goo.gl/LcsPiCSrQdM54DKw7
The following user(s) said Thank You: vladzor

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 1 month ago #2 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving
really awesome shader, searched long time for something.
Tested on TimeShift and @144 fps Blur Amount at 1,7 it not really strong as i wish, so changed to "uniform float BlurAmount < ui_max = 5.0;"

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 1 month ago - 3 years 1 month ago #3 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving

aestheticses wrote: It can blur moving things according to mouse-moving.
It didn't effects by motion caused by running(WASD).
I'm not a professional code-writer. The shader might be inefficient.
shaders-reshade/relyon_qUINT_MotionBlur.fx at main · aestheticses/shaders-reshade (github.com)

photos.app.goo.gl/LcsPiCSrQdM54DKw7


 

I found a bug, in some games motion blur works only on quarter of display (see screenshot)



by changing  "HorizonY" 
ui_min = 0.2;
to
ui_min = 0.0;
it fixes but only half display (see screenshot)


how to fix it for complete display to get fully working motionblur ?
Last edit: 3 years 1 month ago by vladzor.

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 1 month ago #4 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving
Maybe its a render problem? looks like on OpenGL its on half-display and on DX games its in fullspace of the display

here is OGL game Wolfenstein

Please Log in or Create an account to join the conversation.

  • Marty McFly
More
3 years 4 weeks ago #5 by Marty McFly Replied by Marty McFly on topic MotionBlur by mouse-moving
I'd really recommend using ReShade.fxh instead of qUINT_common.fxh (I see you've used ADOF as template) as I change things often in the include file, which will break your things. It's the only reason I have my own include, so I'm not surprised by foreign changes. Also, please don't hijack my project name like this, make your own stuff, thanks.

Please Log in or Create an account to join the conversation.

  • aestheticses
  • Topic Author
More
3 years 3 weeks ago #6 by aestheticses Replied by aestheticses on topic MotionBlur by mouse-moving
ok, i ll change name and codes in next few day, thanks.

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 3 weeks ago #7 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving
try to test it on some OpenGL games
The following user(s) said Thank You: aestheticses

Please Log in or Create an account to join the conversation.

  • aaronth07
More
3 years 3 weeks ago #8 by aaronth07 Replied by aaronth07 on topic MotionBlur by mouse-moving
I wonder, how does this compare to the fairly old MBMB? Has anyone compared?

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 3 weeks ago - 3 years 3 weeks ago #9 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving

aaronth07 wrote: I wonder, how does this compare to the fairly old MBMB? Has anyone compared? f


 

that one looks better than MBMB, mbmb has much less maximum samples @144 fps

This one


VS

MBMB


Last edit: 3 years 3 weeks ago by vladzor.
The following user(s) said Thank You: aaronth07

Please Log in or Create an account to join the conversation.

  • EuBruno
More
3 years 3 weeks ago #10 by EuBruno Replied by EuBruno on topic MotionBlur by mouse-moving
Hi, Literal noob since I started using reshade yesterday, but I can't seem to find the option to download and test this motion blur feature. Am I doing something wrong?
Thanks in advance!

Please Log in or Create an account to join the conversation.

  • aestheticses
  • Topic Author
More
3 years 1 week ago #11 by aestheticses Replied by aestheticses on topic MotionBlur by mouse-moving
I have rewrite some statements.
And now it’s available.

github.com/aestheticses/shaders-reshade

Please Log in or Create an account to join the conversation.

  • aestheticses
  • Topic Author
More
3 years 1 week ago #12 by aestheticses Replied by aestheticses on topic MotionBlur by mouse-moving
I don't know what happend, but it works well on my laptop.
the graphic card is hd630 (intel).


[img


[img
The following user(s) said Thank You: vladzor

Please Log in or Create an account to join the conversation.

  • vladzor
More
3 years 1 week ago #13 by vladzor Replied by vladzor on topic MotionBlur by mouse-moving

aestheticses wrote: I don't know what happend, but it works well on my laptop.
the graphic card is hd630 (intel).




[img

I think its a resolution bug, your resolution is 1280x800, but i am using 1920x1080, maybe thats why you dont have this bug, but in higher resolution you will get this on OGL games

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.