FXAA for PCMASTERRACE (Ultra Extreme quality modification)
- lordbean
- Topic Author
You still just need the normal FXAA.fxh header for this. I technically stomped the quality defines in it, but I did it by redefining them in the shader code (easy to spot if you scroll through it). Looks WAY better than the usual FXAA settings to me. It's a bit gluggy, but not really any slower than predicated SMAA (which is still a LOT slower than normal FXAA).
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- lordbean
- Topic Author
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- mbah.primbon
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- lordbean
- Topic Author
Edit: I've been trying it in several different games and I'm quite frankly blown away by the quality level this produces. This anti-aliasing method had a LOT of untapped potential, to the extent that I'm not even sure if the folks that developed it over at NVIDIA are aware of how good it can look when performance constraints are tossed out the window. I honestly can't tell the difference between my customized version of FXAA and the Temporal AA baked into most modern games (apart from a few key tells if you know what to look for), and coming from me, that's REALLY high praise. The only reason I don't use Temporal AA is because no matter how well it's calibrated, it produces a bit of ghosting, and said ghosting gives me headaches.
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- lordbean
- Topic Author
imgur.com/a/SlxZft5
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- geisalt
anyway, i compared with linear light 0 and green luma 0 , there is no differences on my own screenshots in 1080p between your preset and fxaa.fx sets to 39 in the shader file.
All the pixels are the exact sames, i used a script to find differences... 0, i verified by eyes on paint.net in ulra zoomed too... on 5 differences sceneries.
IF you are sure that it does make a difference, we could speculate that the screenshots in png taken reshades arent lossless... or that 1080p is not enough to show the improvement.
fxaa.fx distributed in an old pack may have linear light 1 so it's behaviour could be wonky
The most recent fxaa.fxh distributed by reshade has this by default
edit: ok, you edited the shader to 13 some days ago...? and the original posted was 12? time to retry..../*============================================================================
FXAA QUALITY - EXTREME QUALITY
============================================================================*/
#if (FXAA_QUALITY__PRESET == 39)
#define FXAA_QUALITY__PS 12
#define FXAA_QUALITY__P0 1.0
#define FXAA_QUALITY__P1 1.0
#define FXAA_QUALITY__P2 1.0
#define FXAA_QUALITY__P3 1.0
#define FXAA_QUALITY__P4 1.0
#define FXAA_QUALITY__P5 1.5
#define FXAA_QUALITY__P6 2.0
#define FXAA_QUALITY__P7 2.0
#define FXAA_QUALITY__P8 2.0
#define FXAA_QUALITY__P9 2.0
#define FXAA_QUALITY__P10 4.0
#define FXAA_QUALITY__P11 8.0#endif
your setting has this#define FXAA_QUALITY__PS 12
#define FXAA_QUALITY__P0 1.0
#define FXAA_QUALITY__P1 1.0
#define FXAA_QUALITY__P2 1.0
#define FXAA_QUALITY__P3 1.0
#define FXAA_QUALITY__P4 1.0
#define FXAA_QUALITY__P5 1.0
#define FXAA_QUALITY__P6 1.0
#define FXAA_QUALITY__P7 1.0
#define FXAA_QUALITY__P8 1.5
#define FXAA_QUALITY__P9 2.0
#define FXAA_QUALITY__P10 4.0
#define FXAA_QUALITY__P11 8.0
So something is strange...
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- lordbean
- Topic Author
The comparison image isn't actually embedded, you need to follow the link to look at it - I couldn't figure a way to get it to embed in the post. It's sourcing two images I uploaded to imgur, so it should load for anyone in theory - but I'll check and make sure I didn't do something wrong somewhere.
Edit: Seems you're right, there's something wonky about Juxtapose. I can generate a comparison and it works, but as soon as I reload from site (CTRL-F5) it breaks, which I presume is the behavior other people are seeing. Linked the imgur upload above instead.
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- xv0t
Saw you released ASSMAA, HQAA and a couple of others in a new repository, interesting shaders, thanks for sharing!
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- lordbean
- Topic Author
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