Contrast Limited Sharpening

  • Fu-Bama
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2 years 7 months ago #1 by Fu-Bama Contrast Limited Sharpening was created by Fu-Bama
Hello, I would like to share new effect, Contrast Limited Sharpening, which aims to reduce "halo" artifacts of sharpening. The goal it the same as CAS filter, but implementation is different.
You can download this shader from ReShade installation, or directly  from my repository.  If so, you will also need  some shared files  and  textures.
This effect uses contrast as a sampling weight component.
The following user(s) said Thank You: conan2k, Marty, YF, toni7764

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  • sanek7814
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2 years 7 months ago #2 by sanek7814 Replied by sanek7814 on topic Contrast Limited Sharpening
Thanks for sharing, it reminds me very much of the sharpcontrast shader from LordOfLunacy, that is very rough sharpness, nothing to do with CAS.
The following user(s) said Thank You: toni7764

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  • conan2k
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2 years 5 months ago #3 by conan2k Replied by conan2k on topic Contrast Limited Sharpening
Awesome Local Contrast Enhancement shader which literally does miracles in Overlay mode. Very accurate and naturally looking one (no halo/blooming artifacts, etc.). It's my favorite LCE shader for games and movies now (and I was looking for something like this to use together with LumaSharpen/Filmic Anamorph Sharpen for a long time). Thanks a lot for your work!

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  • conan2k
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2 years 5 months ago #4 by conan2k Replied by conan2k on topic Contrast Limited Sharpening
A request on this shader in case you could find time to look into it. Any chances its performance can be optimized further?

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  • sanek7814
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2 years 5 months ago #5 by sanek7814 Replied by sanek7814 on topic Contrast Limited Sharpening
Yes, it doesn't cause possible artifacts because it works a little differently from the sharpness types we're familiar with. But it will not remove the so-called blurring of the picture.For the most part it's analogous to sharpContrast, maybe more elaborate, it's just that I was testing it in Fallout 4. So it is not sharpness, but rather a highlighting shader, for example in the game textures are of low quality, and it is invisible to the eye, but thanks to this shader all these textures become immediately visible, you can see their blurriness and low resolution. In the same l4d2 textures of the land do not seem perfect, but at least the average and not conspicuous, but turning on this shader can see the textures of the resolution of 360 to 360 maybe even less. Plus the shader makes the picture brighter, for example a gray building can become much lighter and also see it becomes clearer. So the shader can be interesting, but where to apply it I do not know, in all the washed-out games or use a simple lumasharpen or CAS.

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