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Github page
AnomalousPixelBlending is a simple shader designed to reduce the pixelated appearance of games. It achieves this by blending anomalous pixels with their surroundings in a smart way which takes into account local morphology and minimises blur.APB shines when applied after morphological anti-aliasing techniques (e.g., FXAA, CMAA, SMAA), as it catches many of the aliasing artifacts they miss, creating a more anti-aliased look. It also be applied after sharpening, to reduce sharpening artifacts.
See the github page for more information.
I am new to these forums, and this is my first shader, so any suggestions and feedback are very welcome.