(Dynamic/Adaptive) Gaussian Flare
- Lightcatcher
- Topic Author
The Gaussian_Anam_Flare Feature from MER or Framework is a really nice effect. But it always has the same color and so it doesn't look good sometimes.
I think it would be great if the flares would use the color from the light source.
I modified a screenshot in Photoshop to show how it may look like:
Without Effect:
With Effect:
Would you make me happy and implement this feature into MER or Framework? Please?
Greetings from Germany
Lighti
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- fuze
In the end, its up to Marty if he will implement this shader into next framework/master effect.
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- Marty McFly
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- MaxG3D
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- kingeric1992
Marty McFly wrote: That would decrease performance and complicate code if bloom and anamorphic lensflare are used together. They use the same blurring algorithm and while I store bloom in RGB component of the bloom texture, I calculate the anamflare in the alpha channel.
use bloom alpha to mask bloom rgb to apply color, may mix different color in larger scale but look nice as starbursts.
pseudo code
flare.rgb = bloom.a * intensity * bloom.rgb
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- MaxG3D
kingeric1992 wrote:
Marty McFly wrote: That would decrease performance and complicate code if bloom and anamorphic lensflare are used together. They use the same blurring algorithm and while I store bloom in RGB component of the bloom texture, I calculate the anamflare in the alpha channel.
use bloom alpha to mask bloom rgb to apply color, may mix different color in larger scale but look nice as starbursts.
pseudo code
flare.rgb = bloom.a * intensity * bloom.rgb
Would you be up to fix that on Framework Bloom shader?
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