XBRZ Shader for 2D

  • paxton676
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8 years 7 months ago - 8 years 7 months ago #1 by paxton676 XBRZ Shader for 2D was created by paxton676
It would be nice if we could get a good 2D shader for Reshade.

This is the best one that i know of and it supports 64bit and multithreading. sourceforge.net/projects/xbrz/files/xBRZ/

If there is already a way to get it working with Reshade than please share how. :)
Last edit: 8 years 7 months ago by paxton676.
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  • AgentSam
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8 years 7 months ago #2 by AgentSam Replied by AgentSam on topic XBRZ Shader for 2D
xBRZ is not GPU shader code. It's a scaler function and various utility functions implemented in C++.

There have been requests for a .fx (HLSL) port since 2012 on the DOSBox vogons forums, but no one has created one. Sure, it's possible to convert it to a shader - but not without some significant rewriting.

In any case, I agree that the xBRZ scaler output looks pretty good at upscaling resolution while preserving minor pixel details.

See also:
- www.vogons.org/viewtopic.php?f=41&t=34125
- sourceforge.net/projects/xbrz/
- github.com/libretro/common-shaders/
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  • Sh1nRa358
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7 years 4 months ago - 7 years 4 months ago #3 by Sh1nRa358 Replied by Sh1nRa358 on topic XBRZ Shader for 2D
Scalefx x9 is shader code and is the equivalent visually of 6xbrz. But i dunno if reshade supports multipass or not.
Last edit: 7 years 4 months ago by Sh1nRa358.

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  • acknowledge
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7 years 4 months ago #4 by acknowledge Replied by acknowledge on topic XBRZ Shader for 2D

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