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TOPIC: Lensflares from Luciferhawks old GemFX suite

Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #1

These were incorporated into Lucifer's old GemFX suite which was originally intended for Rome: Total War. They looked pretty great, and involved an Ambient light shader to project a spectrum colored halo (the lensflare) into the corner of the screen along with light which would refract off the screen also, it looked very realistic and i am surprised it hasn't made the transition into the new framework yet? Would be great to see it incorporated into the new suite. B)

Ps: I remember trying it in Alien Isolation, and it would create a lens effect in which light from certain objects would project onto the camera creating a reflective effect and this would mimic the look of having an astronaut type glass helmet on, and it looked fantastic. I will upload a screenshot later to illustrate this.
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #2

  • Ganossa
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It should be the AL_Lens option within the ambient light shader. Its deactivated by default ;)
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #3

LuciferHawk wrote:
It should be the AL_Lens option within the ambient light shader. Its deactivated by default ;)

Ah, damn, not sure how i missed that one! After running a few tests with multiple titles, including the aforementioned Alien Isolation, it doesn't quite give off the same effect? And i can confirm that there is no Spectrum colored halo in the corners of the screen, I've tried to bring it out by ramping up intensity/lowering threshold values but all i seem to get is a relatively basic dirt lens effect, which was present in the old Ambient light/Lensflare shader from the old GemFX suite, but it was projected onto the camera in a different more complex manner, any suggestions?
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #4

  • Ganossa
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Its most likely not the exact same algorithm but also not less complex (rather more advanced and worked on)
The halo effect you are talking about is part of the texture which is used to complement the effect. I removed it somewhere down the development process.
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #5

LuciferHawk wrote:
Its most likely not the exact same algorithm but also not less complex (rather more advanced and worked on)
The halo effect you are talking about is part of the texture which is used to complement the effect. I removed it somewhere down the development process.

Okay, thanks for the quick response Lucifer. Is there any feasible way it could be re-implemented into the GemFX suite? Perhaps in a new shader of its own, so as not to interfere with the current ambient light algorithm. Would it be a matter of just porting it over or would it be a lot of reprogramming? I'd be more than willing to throw a generous donation to Reshade, regardless of your conclusion due to past efforts, not sure if i can donate to specific shader authors or not, but will if possible. B)
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #6

  • Ganossa
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You can exchange the lens texture for starters. However, you will need to have a tool that can read and convert the .dds files from GEMFX.

The current ambient light shader in ReShade is already a port that adds more features than its predecessors. ReShade handles textures and render targets a bit different than the GEMFX injector it seems (though of course I do not know the ReShade binary source) but the results are still very similar. There will also be just another update of the lens effect in the next release to make the effect even more convincing and finally allows it to be enabled by default as with the changes it should not be a nuisance anymore in some games.
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #7

  • crosire
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LuciferHawk wrote:
You can exchange the lens texture for starters. However, you will need to have a tool that can read and convert the .dds files from GEMFX.
ReShade should accept dds files too =).
Cheers, crosire =)
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Lensflares from Luciferhawks old GemFX suite 1 year 2 months ago #8

  • Ganossa
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Alright :) then you simple change targets in the source file to the .dds files from GEMFX, if I am not mistaken their resolution should be the same.
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