LuciferHawk wrote:
Its most likely not the exact same algorithm but also not less complex (rather more advanced and worked on)
The halo effect you are talking about is part of the texture which is used to complement the effect. I removed it somewhere down the development process.
Okay, thanks for the quick response Lucifer. Is there any feasible way it could be re-implemented into the GemFX suite? Perhaps in a new shader of its own, so as not to interfere with the current ambient light algorithm. Would it be a matter of just porting it over or would it be a lot of reprogramming? I'd be more than willing to throw a generous donation to Reshade, regardless of your conclusion due to past efforts, not sure if i can donate to specific shader authors or not, but will if possible.