Welcome, Guest.
Username: Password: Remember me

TOPIC: HBAO+ From NVIDIA

HBAO+ From NVIDIA 8 months 2 weeks ago #1

  • Abby
  • Abby's Avatar
  • Offline
  • 1828=8+(2x10)+(8x100)+(1x1000)​=8+(2xm)+(8xn)+(1xw)
  • Posts: 47
  • Thank you received: 6
Can you add the newest HBAO+ which only included in Tom Clancy's The Division 2016 tho, it's the best of the best.




And I think you should fix forum's profile links (Flickr, Facebook.....etc).
Last Edit: 8 months 2 weeks ago by Abby.
The administrator has disabled public write access.

HBAO+ From NVIDIA 8 months 2 weeks ago #2

  • Kleio420
  • Kleio420's Avatar
  • Offline
  • Posts: 214
  • Thank you received: 28
Abby wrote:
Can you add the newest HBAO+ which only included in Tom Clancy's The Division 2016 tho, it's the best of the best.




And I think you should fix forum's profile links (Flickr, Facebook.....etc).
there are multiple reasons why it can't be added im not sure the thread link but its been discussed before and isnt going to happen with reshade/framework. Pretty sure marty had plans to porting his MXAO ambient occlusion to framework when he's got time which has simulated light bouncing as well that runs a decent performance hit, if your using a nvidia card a lot of current games can have hbao+ forced through the driver
The administrator has disabled public write access.
The following user(s) said Thank You: Abby

HBAO+ From NVIDIA 8 months 2 weeks ago #3

  • Abby
  • Abby's Avatar
  • Offline
  • 1828=8+(2x10)+(8x100)+(1x1000)​=8+(2xm)+(8xn)+(1xw)
  • Posts: 47
  • Thank you received: 6
Damn I forgot about Marty's MXAO, I really can't wait for it
Thank you.
The administrator has disabled public write access.