TAA

  • MonarchX
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9 years 5 months ago #1 by MonarchX TAA was created by MonarchX
Temporal AA would require offset on projection matrix that currently not support in ReShade. I don't know what that means, but I know it is so. Would it be possible to add TXAA to ReShade in the future? It would be a KILLER feature!

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  • crosire
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9 years 5 months ago - 9 years 5 months ago #2 by crosire Replied by crosire on topic TAA
You said it yourself. No. It's not possible. Not generically.
Last edit: 9 years 5 months ago by crosire.

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  • Marty McFly
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9 years 5 months ago - 9 years 5 months ago #3 by Marty McFly Replied by Marty McFly on topic TAA
MonarchX This means that the shader requires the projection matrix from the current and from older frames so the AA shader can reconstruct the moment of objects on the screen in time (that's the "temporal" part). And retrieving world/view/projection/whatever matrices from any game on a generic basis is, as crosire said, not possible at all.
Last edit: 9 years 5 months ago by Marty McFly.
The following user(s) said Thank You: crosire, Insomnia

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