Welcome, Guest.
Username: Password: Remember me

TOPIC: FarCry 4 Shaders

FarCry 4 Shaders 5 months 2 days ago #1

  • rishabh47
  • rishabh47's Avatar
  • Offline
  • Thing is you can never achieve success without failing.
  • Posts: 6
Can There be a tonemap shader like we saw in FarCry 4? Also Can Anyone Programme A Shader For The SSBC Ambient Occlusion And Alpha-To-Coverage(ATOC)?

I know its Not Possible for ATOC as It uses MSAA but can anyone make anything similar?
The administrator has disabled public write access.

FarCry 4 Shaders 5 months 1 day ago #2

  • Marty McFly
  • Marty McFly's Avatar
  • Offline
  • We've tried nothing and we're all out of ideas!
  • Posts: 592
  • Thank you received: 697
SSBC is short for Screen Space Bent Cone AO. When working at MXAO I experimented with bent normals and bent cones but it really is not worth it. Basically a bent cone ao is nothing else than an accumulation from which direction comes the least occlusion (direction of the cone) and how much occlusion (wider cone = less occlusion). This is however just a thought experiment, it looks a lot different in code. And as I said, bent cone AO does not look that good, horizon based sampling is almost same and looks better. Bent normals can be useful fo indirecg/direct light distribution but that would require reading such data from the game or using arbitrary constants.
The administrator has disabled public write access.
The following user(s) said Thank You: rishabh47