10 years 4 months ago#2by Marty McFly
Replied by Marty McFly on topic FarCry 4 Shaders
SSBC is short for Screen Space Bent Cone AO. When working at MXAO I experimented with bent normals and bent cones but it really is not worth it. Basically a bent cone ao is nothing else than an accumulation from which direction comes the least occlusion (direction of the cone) and how much occlusion (wider cone = less occlusion). This is however just a thought experiment, it looks a lot different in code. And as I said, bent cone AO does not look that good, horizon based sampling is almost same and looks better. Bent normals can be useful fo indirecg/direct light distribution but that would require reading such data from the game or using arbitrary constants.
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.
Essential Always on
Necessary for the operation of the website. These cookies cannot be disabled.
Functional
Enable convenient features and the storing of preferences.
Statistics
Help us understand how visitors use the website (audience measurement).
Marketing
Used for advertising and tracking visitors across websites.