How about a DE/ANTI-Ringing effects?

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5 years 3 months ago #1 by MonarchX
How about a DE/ANTI-Ringing effects? was created by MonarchX
LumaSharpen, FineSharp, and AdaptiveSharpen can often create ringing around objects, especially those with black/dark outlines. MadVR has several DE/ANTI-Ringing features available. I realize madVR's video rendering is NOT the same as ReShade 3D rendering, but maybe it is possible to for someone to create such a DE/ANTI-Ringing shader for ReShade 3.0..?

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5 years 3 months ago #2 by piltrafus
Replied by piltrafus on topic How about a DE/ANTI-Ringing effects?
Not saying its a bad idea but If you get ringing is because you went too far with the sharpening. Piling up effects that fight each other is a sure way to get a into a flickerfest.

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5 years 3 months ago #3 by Marty McFly
Replied by Marty McFly on topic How about a DE/ANTI-Ringing effects?
^this. Sharpening works by increasing the local contrast which is exactly what you describe, MonarchX, except you've set it to so strong that you can see it with the naked eye - which is too strong. Better disable every sharpening, Fire up AA, tweak it until you have perfectly smooth image. Then add a tiny bit sharpening to compensate the blurring a bit but do not touch AA anymore, just tweak the sharpening until it looks good. If you keep adjusting AA and sharpening, you'll end up with a highly sharpened but highly antialiased image at the same time that looks smeary and flickery.

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4 years 10 months ago #4 by Shady
Replied by Shady on topic How about a DE/ANTI-Ringing effects?
When sharpen videos there is the problem of video compression artefacts which get increased visible by sharpen filters. This is why anti-ringing is necessary for sharpened videos to hide the artefacts. These artefacts do not exist in games.

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6 months 1 week ago #5 by Shady
Replied by Shady on topic How about a DE/ANTI-Ringing effects?
And what about video streaming enhanced by ReShade? Then anti-ringing would be nice

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