Welcome, Guest.
Username: Password: Remember me

TOPIC: The Wire Anti Aliasing

The Wire Anti Aliasing 1 year 1 month ago #1

  • oxa9615
  • oxa9615's Avatar
  • Offline
  • Posts: 1
  • Thank you received: 1
i find this page.[ Phone-wire AA ]

http://www.humus.name/index.php?page=3D&ID=89
I think it is good for some game. i.e: World of Warships
because the ships has many wire, and it all jagged lines/aliasing.
If Phone-wire AA can compiling into SweetFX, it should be good for games.
The administrator has disabled public write access.
The following user(s) said Thank You: andrew

The Wire Anti Aliasing 1 year 4 weeks ago #2

oxa9615 wrote:
i find this page.[ Phone-wire AA ]

http://www.humus.name/index.php?page=3D&ID=89
I think it is good for some game. i.e: World of Warships
because the ships has many wire, and it all jagged lines/aliasing.
If Phone-wire AA can compiling into SweetFX, it should be good for games.

A other game that needs this is Fallout 4.
My PayPal Me Link If you like to donate paypal.me/BlueSkyDefender

Also my steam page steamcommunity.com/id/BlueSkyDefender

Discord Server discord.gg/W2f7YhX
The administrator has disabled public write access.

The Wire Anti Aliasing 1 year 3 weeks ago #3

  • MaxG3D
  • MaxG3D's Avatar
  • Offline
  • Posts: 36
  • Thank you received: 5
Reshade would have to have access to the geometry pass. So most probably won't happen.

I guess that it could be done analytically, with the depth buffer but it would be fake, so it wouldn't produce good results.
Last Edit: 1 year 3 weeks ago by MaxG3D.
The administrator has disabled public write access.