It'll be great if Ambient Light Shader can also control Explosion FX Shader just like it can control Heat Haze.
And will also be good if we can specify the RGB/Alpha Value of colors to which controlled effects are applied to.
Ex. if I want HeatHaze to work only on Yellow or Red colors of the screen, I can change RGB for it.
Explosion FX, applied with timeout as 3 seconds, to any bright flash of light on the screen.
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