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TOPIC: ambient occlusion shader

ambient occlusion shader 4 years 11 months ago #1

Going to state this now not 100% what im trying to say in this just an idea for anyone who may be working on one. If possible could a game's HDR,Bloom,tonemapping be combined into one pass(not sure thats the correct word to use) to grab all the info and be able to store what would be needed to apply a more accurate ambient occlusion effect with these all in mind.Somewhat thinking to how uncharted 2 had their effects made and working in conjunction with each other.
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