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TOPIC: Invert Zoom (not sure what to call this)

Invert Zoom (not sure what to call this) 8 months 3 weeks ago #1

So, I enjoy sniper rifles in a few games I play. I do not, however enjoy the massively increased FoV that comes with them--it gives me motion sickness. I realize that it is not possible to disable zoom entirely using shaders, but would it be possible to instead downscale the image onto a small portion of the screen to reduce the magnitude of the scope?
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Invert Zoom (not sure what to call this) 8 months 3 weeks ago #2

  • Marty McFly
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You then have an even smaller window to actually see what's going on, are you sure that's what you want?
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Invert Zoom (not sure what to call this) 8 months 3 weeks ago #3

  • WLHM15
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Correct me if im wrong. But the result will be 'pixelated', right?
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Invert Zoom (not sure what to call this) 8 months 3 weeks ago #4

Marty McFly wrote:
You then have an even smaller window to actually see what's going on, are you sure that's what you want?

Yes, definitely. Anything that might help with the motion sickness and scope sway. (The game generally takes place at short-mid range distances, the only reason sniper scopes are used is because of a damage bonus).
WLHM15 wrote:
Correct me if im wrong. But the result will be 'pixelated', right?

Nope, if anything that region of the screen would be rendered at a higher resolution. I want to _undo_ the effect of a scope (leaving me with only a small viewing area).
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