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TOPIC: Request: Faux Color Casts Lighting from Depth Map

Request: Faux Color Casts Lighting from Depth Map 8 months 3 weeks ago #1

  • magicart87
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I had an idea for a shader; one that creates baked light color casts using the game's depth. Along with casting a global color and ambient color the effect could also add a rim light color cast. The shader would read the depth and then "cast" onto objects two color values: sunlight (orange) and the 2ndary color (blue) to give games a greater sense of depth through basic color theory. I see this often in CG animated cartoon movies to add extra pop of color and better suggest changes in depth. In short; read the depth map and cast a faux lighting onto it with options for color of lights, ambient color and optional rim light effect.

I wonder if something similar can be achieved in reshade? The values would need to be depth amount, color 1, color 2, amount of inset blur, some directional angle and some overlay mode parameters. I don't know how to properly describe it but I'm fairly certain the effect exists. (or should. ;)) anyone have any idea what I'm describing? Would this be doable in reshade?

Something like this:



Last Edit: 8 months 2 weeks ago by magicart87.
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Request: Faux Color Casts using depth map 8 months 3 weeks ago #2

  • Marty McFly
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Me thinks if you'd provide some pictures of what you mean ppl would have a notion how it should look like.
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Request: Faux Color Casts using depth map 8 months 1 week ago #3

  • magicart87
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I take it that it isn't possible.
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Request: Faux Color Casts using depth map 7 months 1 hour ago #4

I think it would be awesome if its suttle.
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