Hello, i wanna ask if someone could make a lighting shader that could fake cloud shadows in open world games. should be a normal shader like the Ambient Lighting by Ganossa, where you could have a max. and a min. amount of light that you could choose, then the shader randomly do the transition between the two based on a time you could specify (so, it could fake clouds passing in front of the sun with minimal light and no cloud when maximal).
sorry if this has already been requested or "time shaders" are too complicated to do.
edit: actually pirate's Light Adaption shader works almost like that.
Last edit: 6 years 10 months ago by alex.
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