There is this "lighting" shader in UC4. It's very similar to Ganossa's Ambient Light shader. Just look at this screenshot or this. Perfect place for "ambient light" shader. I noticed that they are controlling the maximum black/white levels with it. So if there is a strong bright sky, the darker parts are darker too, but the lowest black level isn't 0,0,0(RGB) but higher like 10,10,10. It's a really nice looking "trick".
Or what do you guys think? Maybe i'm wrong and it's not just one shader trick anyway, but it's possible to make more parameters for ambient light to work similar to this?
Then there is this blurring shader in the modern titles, which makes a feeling, like the game is more detailed than it is. Not sure how to explain it, but i'm sure you can see it too.
Just look at thisscreenshot. If you look at it first, the game looks amazing and in motion it looks even better... But if you start to analyze it, you start to notice the bad graphics. Some object details are average at best, bad quality shadows, low view distance, etc. It just that blur what makes the image quality look good.
Not sure if you can make this or it's something more complex, which has to work different in every situation... I know, ReShade isn't the same and these developers can optimize their shaders for every situation, but if you have the knowledge to make something like these, we would have some nice tricks to make the games look better.
Thanks and sorry for my english mistakes and long post, i tried to make it easier to read.
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Stealing ideas from Uncharted 4?
2 years 1 week ago #2