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TOPIC: Atmospheric halo shader for spherical object

Atmospheric halo shader for spherical object 10 months 20 hours ago #1

Hey, I was wondering if its possible to write a shader that could render an 'atmospheric halo' effect for a spherical object; a planet more precisely.

This is what the game normally looks like;


Using AdaptiveFog and the UIMask.png I was able to create an illusion of the effect that I'm after;


The UIMask simply won't do unfortunately, since you're able to zoom in on the planet, resulting in this;


I've been trying to find a shader like this on the forum, but had no luck.

The game is Superpower 2 if anyone's curious.
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Atmospheric halo shader for spherical object 10 months 18 hours ago #2

While I'm not a coder in any way, I'm going to say no here. ReShade AFAIK can't detect objects, only color.
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Atmospheric halo shader for spherical object 10 months 18 hours ago #3

Insomnia wrote:
ReShade AFAIK can't detect objects, only color.

Thanks for replying, I figured that'd be a deal-breaker, which is a damn shame because its so close to looking like the Google Maps/Google Earth globe.
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