Hey, I was wondering if its possible to write a shader that could render an 'atmospheric halo' effect for a spherical object; a planet more precisely.
This is what the game normally looks like;
Using AdaptiveFog and the UIMask.png I was able to create an illusion of the effect that I'm after;
The UIMask simply won't do unfortunately, since you're able to zoom in on the planet, resulting in this;
I've been trying to find a shader like this on the forum, but had no luck.
The game is Superpower 2 if anyone's curious.