Specular Lightning/Power like ENB ??

  • Posts: 1
2 years 3 months ago #1 by juliojakers
Hello guys,
At first IDK if anyone ever ask this and IDK if it's possible for Reshade/Sweetfx...
So the question Is... is it possible for Reshade have a Specular Power/Lightning effect like ENB for skyrim ??
That Specular effect makes the Model get Wet effect...
Here's the enb thread that discussing for the effects...
enbseries.enbdev.com/forum/viewtopic.php?f=28&t=1291
If it's really possible and already implemented in Reshade or sweetfx, can you share which thread that know how to do that...
thanks before...

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  • Posts: 1221
2 years 3 months ago - 2 years 3 months ago #2 by Marty McFly
Specular lighting requires light direction, which isn't given. Is fakeable. It also requires the normals of the 3D model, embossable from depth. But those normals ignore smoothing groups, which leads to this polygonal look:



Also, further detail like from the normal maps (which are usually combined with the face normals in gbuffer) is missing. This could be faked somewhat but still not very well.



Last but not least, it's common practice to have some sort of spec map, which is a texture that tells the shader how shiny a surface is supposed to be. Without such data (not retrievable/fakeable on ReShade in any way), a model will have the same amount of shinyness everywhere. Which means the filter will give skin, metal, cloth the same amount of glossyness.
The following user(s) said Thank You: SandyCheeks, AssassinsDecree

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  • Posts: 142
2 years 3 months ago #3 by Insomnia
I found that using Gaussian Bloom with a depth function set close to camera will somewhat strengthen specular effect.

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