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TOPIC: Changing Resolution and quality of Anti-Aliasing

Changing Resolution and quality of Anti-Aliasing 7 months 12 hours ago #1

Hey, it's my first post so I'm not super familiar with the rules but I've sure did my research before I start a new topic.
So, my question is about Reshade Anti-Aliasing and Sharpening filters, namely FXAA, SMAA and AdaptiveSharpen (Lumasharpen sometimes).
I'm not a big fan of MSAA in new-ish games as they only increase the geometry and leave the textures and shadow/lightning renders untouched. Especially in TXAA supported titles, LOD bias is forced to high negative values so making the aliasing much more apparent.

My question is; is it possible to tell Reshade or specifically, FXAA and SMAA to run out of the actual resolution. For example, can I tell it to run in a resolution which is a coefficient of my screen resolution, like 2*Height and 2* Width?

I believe this is what game consoles do, too? Because they render the game in lower resolutions but apply the post processing effects at higher resolutions like 4K.

Thanks in advance
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Changing Resolution and quality of Anti-Aliasing 6 months 3 weeks ago #2

That's not how it works. Reshade can only see and operate on the output resolution that is given to it.
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Changing Resolution and quality of Anti-Aliasing 5 months 2 weeks ago #3

Marty McFly has mentioned it here before, but never told how to achieve it.

Here is the link
Last Edit: 5 months 2 weeks ago by canceralp. Reason: wrong link
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