Changing Resolution and quality of Anti-Aliasing

  • canceralp
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7 years 4 months ago #1 by canceralp Changing Resolution and quality of Anti-Aliasing was created by canceralp
Hey, it's my first post so I'm not super familiar with the rules but I've sure did my research before I start a new topic.
So, my question is about Reshade Anti-Aliasing and Sharpening filters, namely FXAA, SMAA and AdaptiveSharpen (Lumasharpen sometimes).
I'm not a big fan of MSAA in new-ish games as they only increase the geometry and leave the textures and shadow/lightning renders untouched. Especially in TXAA supported titles, LOD bias is forced to high negative values so making the aliasing much more apparent.

My question is; is it possible to tell Reshade or specifically, FXAA and SMAA to run out of the actual resolution. For example, can I tell it to run in a resolution which is a coefficient of my screen resolution, like 2*Height and 2* Width?

I believe this is what game consoles do, too? Because they render the game in lower resolutions but apply the post processing effects at higher resolutions like 4K.

Thanks in advance

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  • TreyM
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7 years 4 months ago #2 by TreyM Replied by TreyM on topic Changing Resolution and quality of Anti-Aliasing
That's not how it works. Reshade can only see and operate on the output resolution that is given to it.

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  • canceralp
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7 years 2 months ago - 7 years 2 months ago #3 by canceralp Replied by canceralp on topic Changing Resolution and quality of Anti-Aliasing
Marty McFly has mentioned it here before, but never told how to achieve it.

Here is the link
Last edit: 7 years 2 months ago by canceralp. Reason: wrong link

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