Port GemFX Adv. Motion Blur for Reshade 3

  • Posts: 6
2 years 2 months ago - 2 years 2 months ago #1 by TheBlueOne
I have tried advanced motion blur with Reshade 1, but I had bad luck in BeamNG Drive as Reshade 1 apparently had no access to the depth buffer which this effect uses for a more convincing blur. Reshade 3 on the other hand does have access to the depth buffer with exactly the same in-game settings. But Reshade 3 installer and the forum doesn't have the advanced motion blur from GemFX like Reshade 1 does. :(

Could anyone port this effect for Reshade 3? It would be very appreciated as I love decent motion blur in car games.

Please Log in or Create an account to join the conversation.

  • Posts: 42
2 years 2 months ago #2 by Marty
Maybe not 100% relevant, but I'd too love to see GemFX shaders ported to ReShade 3, the more the better. Especially color correction ones. As far as I know we only have Ambient Light (which I really like btw).
The following user(s) said Thank You: Viper_Joe, TheBlueOne

Please Log in or Create an account to join the conversation.

  • Posts: 6
2 years 2 months ago #3 by TheBlueOne
Yes, I'd love to see more GemFX shaders ported. I'm just really curious how advanced motion blur would look like with depth buffer support. Since I could never make it work in GemFX and ReShade 1.

Please Log in or Create an account to join the conversation.

  • Posts: 504
2 years 2 months ago #4 by Wicked Sick
That would be nice. Also, what has happened to Lucifer's Hawk?

Please Log in or Create an account to join the conversation.

  • Posts: 42
2 years 2 months ago - 2 years 2 months ago #5 by Marty

Wicked Sick wrote: That would be nice. Also, what has happened to Lucifer's Hawk?

Yeah, no idea. If I remeber right he planned to port GemFX to ReShade. Which didn't happen apart from excellent Ambiend Light, sadly.

Please Log in or Create an account to join the conversation.

  • Posts: 6
2 years 2 months ago - 2 years 2 months ago #6 by TheBlueOne
It might be easier if I also post the code I would like to see ported.

Reshade v1 code:
Warning: Spoiler! [ Click to expand ]


Reshade v1 default config
Warning: Spoiler! [ Click to expand ]

Please Log in or Create an account to join the conversation.

  • Posts: 292
2 years 2 months ago #7 by matsilagi
The following user(s) said Thank You: Scorpio82CO, andrew, TheBlueOne

Please Log in or Create an account to join the conversation.

  • Posts: 6
2 years 2 months ago #8 by TheBlueOne

matsilagi wrote: pastebin.com/hZNe8mXL

Done


I'm so glad you done it! I've tried it In BeamNG. Works beautifully! Very appreciated. Thank you. :cheer:

Please Log in or Create an account to join the conversation.

  • Posts: 455
2 years 2 months ago #9 by Martigen
Please add to the GitHub repository :)
The following user(s) said Thank You: Scorpio82CO

Please Log in or Create an account to join the conversation.

  • Posts: 90
2 years 2 months ago #10 by Scorpio82CO
hi.. thanks for ported it to ver 3xx.. I have a question.. do you see the luluco´s MBMB shader??(mouse based motion blur)... could be applied the code inside of the advanced motion blur to make it work with the depth buffer.. it´s like improved shader.. please... it will be awesome!!
The following user(s) said Thank You: jas01, andrew

Please Log in or Create an account to join the conversation.

  • Posts: 15
1 year 8 months ago #11 by UTwelve

matsilagi wrote: pastebin.com/hZNe8mXL

Done

PerformanceMode doesn't work :huh:

Please Log in or Create an account to join the conversation.

  • Posts: 8
1 year 7 months ago #12 by MichaelZFreeman
I tried this but nothing seems to be happening. Everything else in ReShade is operative. I checked the stats and nothing in the two popup images is visible. The third image ("last frame") shows a very faint image. Fake Motion Blur (the one supplied with ReShade is working.

Please Log in or Create an account to join the conversation.