Alright, so a while back I learned that someone had managed to create dynamic shadows for the in-game world of Fallout New Vegas using an ENB injector. Unfortunately, my computer or game simply can't run ENBs effectively, so I'm stuck at square one.
My question is as such, could the Reshade architecture be used to render similar Stencil Shadows based on in-game sun and depth information not unlike how it was done in ENB?
I understand on a very basic level what's required, but I can't put it into proper terms, so please feel free to correct me if my post makes no sense...
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