I want to have a shader that drops frames. it's mostly for video playback, not gaming, although for some games maybe a bit of choppiness is what you want.
I'm not any good with HLSL but I'd like to see if I can repeat a frame a certain number of times before I grab a new image for the frame buffer, set a pseudo framerate.
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is a way to intentionally drop frames in a shader?
5 months 2 weeks ago #2