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is a way to intentionally drop frames in a shader?
- greenhand
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2 years 3 months ago #1 by greenhand
is a way to intentionally drop frames in a shader? was created by greenhand
I want to have a shader that drops frames. it's mostly for video playback, not gaming, although for some games maybe a bit of choppiness is what you want.
I'm not any good with HLSL but I'd like to see if I can repeat a frame a certain number of times before I grab a new image for the frame buffer, set a pseudo framerate.
I'm not any good with HLSL but I'd like to see if I can repeat a frame a certain number of times before I grab a new image for the frame buffer, set a pseudo framerate.
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- crosire
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2 years 3 months ago #2 by crosire
Replied by crosire on topic is a way to intentionally drop frames in a shader?
You can't change the framerate, but you could store an old frame and display that for a couple of frames before updating it with a new frame. So yeah, should be possible technically.
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