Color Depth and Dithering

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1 year 9 months ago #1 by whatwwkd4496
add ability to set color depth from 1 to 10 bit and dithering modes like "Random Dithering", "Ordered Dithering", "Use Colored Noise" and "Change Dither For Every Frame", actually this is a MadVR feature, if you want to see an example install mpc and madvr and open a 60fps video, then in madvr settings in the devices -> properties, set native display bitdepth to at least 4bits (but i like 1bit better) then got to rendering -> dithering and select betwen "Random Dithering" and "Ordered Dithering" and toggle "Use Colored Noise" and "Change Dither For Every Frame" on and off, it looks superfun.

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1 year 9 months ago #2 by Masterfireheart
dunno about MadVR but I was planning on trying to do a dithering-megapack shader someday, with options for various algorithms and color masking, changing dither types for every frame sounds like hell but now I'm interested in how morphing between them at a slower rate would look
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1 year 8 months ago #3 by MonarchX

whatwwkd4496 wrote: add ability to set color depth from 1 to 10 bit and dithering modes like "Random Dithering", "Ordered Dithering", "Use Colored Noise" and "Change Dither For Every Frame", actually this is a MadVR feature, if you want to see an example install mpc and madvr and open a 60fps video, then in madvr settings in the devices -> properties, set native display bitdepth to at least 4bits (but i like 1bit better) then got to rendering -> dithering and select betwen "Random Dithering" and "Ordered Dithering" and toggle "Use Colored Noise" and "Change Dither For Every Frame" on and off, it looks superfun.


AFAIK, such dithering would have to be specific per-game. I am disappointed that Crosire removed random and ordered dithering, although I am not sure if it was up to him. The de-banding effect is not the same at all.

I need to start using some super-fine grain shader for games with banding issues.
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1 year 8 months ago #4 by XIIICaesar
Same here. I miss SweetFX Dither. It was still used in ENB until recent versions. TreyM has uploaded a shader Triangular Dithering but I cant get it to work correctly for me sadly.

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1 year 8 months ago #5 by TreyM
There was a small bug breaking compatibility with DX11, but I fixed it. You can go grab it here: Triangular Dither

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1 year 8 months ago #6 by XIIICaesar
Thnx TreyM!

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