Here is many ways to occlusion your image. Such as AO, SSAO, HBAO, SSDO, Raymarch AO and other.
Recently i have seen beautiful AO from Unreal Engine 4. Its have open source code and here is my question.
Does there way to get AO code from UE4 and inject to Reshade.fx?
UE4 have two different ways to AO.
Original Ambient Occlusion docs.unrealengine.com/latest/INT/Engine/...Occlusion/index.html
The distance field ambient occlusion cannot be implemented unfortunately, since it requires distance field information, which isn't something games usually have (apart from UE4 games which use that feature), nor is it something that could be grabbed easily.
Cheers, crosire =)
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