anyway to apply Gaussian to only ssao shader ?

  • Kleio420
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10 years 5 months ago #1 by Kleio420 anyway to apply Gaussian to only ssao shader ? was created by Kleio420
Im wondering if this is possible to do without depth data to apply to a in game ssao shader , the in game version has really noticeable noise as it doesn't use any blur filter in the shader to even this out idk why but it doesn't ive used a Gaussian blur shader from the current framework custom cfg file and this actually fixs it im wondering if i can apply this to only the ssao somehow to avoid the excessive blur on the rest of the screen ?

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  • crosire
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10 years 5 months ago #2 by crosire Replied by crosire on topic anyway to apply Gaussian to only ssao shader ?
Disable the ingame SSAO and use the SSAO provided with the framework or MasterEffect shader pack, which includes blurring.

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  • Kleio420
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10 years 5 months ago - 10 years 5 months ago #3 by Kleio420 Replied by Kleio420 on topic anyway to apply Gaussian to only ssao shader ?

crosire wrote: Disable the ingame SSAO and use the SSAO provided with the framework or MasterEffect shader pack, which includes blurring.

i am unable it's star trek online its a mmo game dont have depth buffer access to it ,would love it for this game and a working UI bypass so im using the next best thing and gaussian blur is oddly working. Ive tried messing with the shaders its self before but they arnt read from whats easily editable

Doubtful but would it be possible to get a file that has sto's exe named in it to allow depth for those effects
Last edit: 10 years 5 months ago by Kleio420.

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