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TOPIC: Adaptive Color-based UI Mask

Adaptive Color-based UI Mask 5 months 3 weeks ago #1

I don't know how to program for ReShade so bear with me.

In games like Halo and Destiny they have multiple crosshairs so a static mask would have to account for the largest and smallest crosshair. Is it possible to actively isolate the crosshair based on its color (blue/cyan in halo) and generate a dynamic mask in real time? If it is just focusing on the center of the screen then it can be paired with the existing UImask.fx.

If it works then it would also need to be able to account for the crosshair being centered or lowered, along with changing the detected color if the crosshair's was changed in the game's options (like in destiny)
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