Emphasize LUT (background color grading)

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1 year 6 months ago - 1 year 6 months ago #1 by Cul
Hello. Hope you have a good year. :side:

Emphasize.fx uses depth to select everything but the subject and then desaturate it. I was wondering, would it be possible to use a LUT instead?

For example in this game, the gray is what Emphasize touches, which can be closer or further apart.


In PS terms, it would be like always having a "mask" for the background, with any color correction you want in the LUT. Very powerful, I think. For "local contrast," when something looks "nicer" if everything around looks dull. Maybe what Otis had in mind.

Any help is appreciated, and again, hope you enjoy 2020. :side:

This was the code for Emphasize.fx
Warning: Spoiler!


And for instance this one applies a LUT based on Luma, so if the game had clear night/day differences you could have two LUTs.

Warning: Spoiler!


And I saw a LUT.fx with even a LUT selector.
Warning: Spoiler!
Last edit: 1 year 6 months ago by Cul.

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1 year 5 months ago #2 by originalnicodr
Replied by originalnicodr on topic Emphasize LUT (background color grading)
You could try using the CanvasMasking shader i did to mask any lut you want using the emphasize-type fog

reshade.me/forum/shader-presentation/619...king-and-other-stuff
The following user(s) said Thank You: Cul

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