[Requests] ChromaticAberration with blur
- vladzor
- Topic Author
I am using standart ChromaticAberration but i would like a simple modification, I want an option to blur the colors because colors are to sharp
Thank you
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- aaronth07
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- vladzor
- Topic Author
what I want is this
if i use gaussian blur filter after the chromatic aberration, it will blur the whole image
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- brussell
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- vladzor
- Topic Author
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- brussell
That makes not much sense, since CA is the result of the RGB channels shifted against each other. Blurring each channel is like blurring the whole image.What I want, is just a chromatic aberration blur option, to blur only colors, not the whole image
(which is exactly what you see on the right side of your example image)
So your only option now is to use CA + Gaussian Blur (or vice versa).
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- vladzor
- Topic Author
I am using Prism.fx and CA together, looks good
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- prod80
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- vladzor
- Topic Author
prod80 wrote: Try my CA, it has configurable style and amount, you can blur simply by just increasing the samples... more samples, more mixing, starts to be like blurring. Also lets you pick the type of CA (longitudinal or radial) and configure where to apply it
i have just blackscreen if I turn on your shader... strange
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- Wicked Sick
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- prod80
Wicked Sick wrote: I get some back screen too if I use the PD80_01B_RT_Correct_Color.fx and some values are at 1000, but if they are at 999 seems ok
Sorry, values at 1000? It has sliders with a range of 0...1. Not sure why you’d put any of those at 1000
Also if you run into a black screen it’s very likely one of these;
1.. You had an old version of the shader at one point and there’s a conflict in preprocessor definitions. Open your preset file and remove the PD80/RT preprocessor definitions from it, reload game
2.. Sometimes the textures aren’t cleared properly and you have to click reload on ReShade once to force them to clear and the shader should load fine after that (notably happens on shadow of the tomb raider for some odd reason)
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- Wicked Sick
I update my shaders whenever you update your GitHub, I just extract the entire rar to my shaders folder and overwrite.
When I get the bug, I usually choose to return all to the default. I will try your step two next time.
Also, thanks a lot for all you have ever done.
Do you plan to make also a DOF shader?
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- prod80
Wicked Sick wrote: Do you plan to make also a DOF shader?
Not at the moment, though several people have been asking
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- Martigen
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