[Requests] ChromaticAberration with blur

  • Posts: 22
2 months 3 weeks ago #1 by vladzor
Hello guys,

I am using standart ChromaticAberration but i would like a simple modification, I want an option to blur the colors because colors are to sharp

Thank you

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  • Posts: 67
2 months 3 weeks ago #2 by aaronth07
Have you tried using the gaussian blur filter after the chromatic aberration?

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  • Posts: 22
2 months 3 weeks ago - 2 months 3 weeks ago #3 by vladzor
No, its just photoshop (screenshot is just an example). What I want, is just a chromatic aberration blur option, to blur only colors, not the whole image

what I want is this



if i use gaussian blur filter after the chromatic aberration, it will blur the whole image

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2 months 3 weeks ago #4 by brussell
Either use CA from Prism.fx or try gaussian blur in conjunction with UIMask using a radial mask.

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2 months 3 weeks ago #5 by vladzor
gaussian blur dont have any CA, Prism.fx is bluring only borders of the screen, so no CA in the middle of the screen :(

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2 months 3 weeks ago #6 by brussell
I meant CA + UIMask + Gaussian Blur. But I've got it now, you just want standard lateral CA.

What I want, is just a chromatic aberration blur option, to blur only colors, not the whole image

That makes not much sense, since CA is the result of the RGB channels shifted against each other. Blurring each channel is like blurring the whole image.
(which is exactly what you see on the right side of your example image)

So your only option now is to use CA + Gaussian Blur (or vice versa).
The following user(s) said Thank You: vladzor

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2 months 3 weeks ago #7 by vladzor
I understand so its just double picture in two different colors
I am using Prism.fx and CA together, looks good

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2 months 3 weeks ago - 2 months 3 weeks ago #8 by prod80
Try my CA, it has configurable style and amount, you can blur simply by just increasing the samples... more samples, more mixing, starts to be like blurring. Also lets you pick the type of CA (longitudinal or radial) and configure where to apply it

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2 months 3 weeks ago - 2 months 3 weeks ago #9 by vladzor

prod80 wrote: Try my CA, it has configurable style and amount, you can blur simply by just increasing the samples... more samples, more mixing, starts to be like blurring. Also lets you pick the type of CA (longitudinal or radial) and configure where to apply it


i have just blackscreen if I turn on your shader... strange

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2 months 2 weeks ago #10 by Wicked Sick
I get some back screen too if I use the PD80_01B_RT_Correct_Color.fx and some values are at 1000, but if they are at 999 seems ok

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  • Posts: 122
2 months 2 weeks ago #11 by prod80

Wicked Sick wrote: I get some back screen too if I use the PD80_01B_RT_Correct_Color.fx and some values are at 1000, but if they are at 999 seems ok


Sorry, values at 1000? It has sliders with a range of 0...1. Not sure why you’d put any of those at 1000 :)
Also if you run into a black screen it’s very likely one of these;

1.. You had an old version of the shader at one point and there’s a conflict in preprocessor definitions. Open your preset file and remove the PD80/RT preprocessor definitions from it, reload game
2.. Sometimes the textures aren’t cleared properly and you have to click reload on ReShade once to force them to clear and the shader should load fine after that (notably happens on shadow of the tomb raider for some odd reason)

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2 months 2 weeks ago #12 by Wicked Sick
haha Yeah. sorry about that. I meant to say 1.0 and 0.999, I thought about changing it before posting but left it anyway.

I update my shaders whenever you update your GitHub, I just extract the entire rar to my shaders folder and overwrite.
When I get the bug, I usually choose to return all to the default. I will try your step two next time.

Also, thanks a lot for all you have ever done.

Do you plan to make also a DOF shader?

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2 months 1 week ago #13 by prod80

Wicked Sick wrote: Do you plan to make also a DOF shader?


Not at the moment, though several people have been asking

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2 months 1 week ago #14 by Martigen
I'd like to see you do a Godrays shader :)

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