[idea] proximity & volume based shadows

  • Posts: 2
2 months 2 weeks ago #1 by grezisek
I have an idea that is free to use. Is it possible to count objects in nearby (variable size) area that are bigger than (variable) internal volume and count coarse proximity between to filter bigger groups (variable of some kind), and then throw shadow (variable settings) between them. Original idea is to divide groups more to individual triangles of objects and throw shadow inside triangle (like black flashlight) from average object height * scale and take average volume of objects * scale to account in shadow settings. That could be used to add natural touch to shadows.

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