[idea] proximity & volume based shadows

  • grezisek
  • Topic Author
More
3 years 11 months ago #1 by grezisek [idea] proximity & volume based shadows was created by grezisek
Hi.
I have an idea that is free to use. Is it possible to count objects in nearby (variable size) area that are bigger than (variable) internal volume and count coarse proximity between to filter bigger groups (variable of some kind), and then throw shadow (variable settings) between them. Original idea is to divide groups more to individual triangles of objects and throw shadow inside triangle (like black flashlight) from average object height * scale and take average volume of objects * scale to account in shadow settings. That could be used to add natural touch to shadows.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.