SMAAT2X
- iAndyPC
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- EFermi
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- iAndyPC
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- lordbean
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- Enif
I think what you meant is SMAA S2x Here are all the variants, taken from the original paper:SMAA T2x, for little additional cost, offers a very attractive
tradeoff for any kind of rendering engine (deferred or forward),
avoiding 2x multisampling while still reconstructing
subpixel detail.
It would still need motion vectors but we already have a few shaders exactly for that. For example MartyMcFly's and Jakob's motion vector shader.SMAA 1x: includes accurate distance searches, local contrast
adaptation, sharp geometric features and diagonal
pattern detection.
SMAA S2x: includes all SMAA 1x features plus spatial
multisampling.
SMAA T2x: includes all SMAA 1x features plus temporal
supersampling.
SMAA 4x: includes all SMAA 1x features plus spatial and
temporal multi/supersampling.
Is there any other obstacle for it's implementation?
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