Many shaders have the issue where they will show through bright transparency effects like sparks/electricity/explosions. Marty McFly's SSAO shader fixes this with a customizable "luminance consideration" setting that accounts for bright areas on the screen and doesn't display the shader there.
I was hoping someone could add this to the Comic.fx shader, as that has a similar issue where the black outlines bleed through bright effects.
SSAO:
www.mediafire.com/file/1zixaq5hhi5rbe4/SSAO.fx/file
Comic:
www.mediafire.com/file/b0w4fgxs5ccmcl6/Comic.fx/file
Here's an example of SSAO with luminance consideration OFF and ON: