Adding Luminance Consideration from SSAO.fx to Comic.fx

1 year 1 month ago #1 by sheno1346
Many shaders have the issue where they will show through bright transparency effects like sparks/electricity/explosions. Marty McFly's SSAO shader fixes this with a customizable "luminance consideration" setting that accounts for bright areas on the screen and doesn't display the shader there.

I was hoping someone could add this to the Comic.fx shader, as that has a similar issue where the black outlines bleed through bright effects.


Here's an example of SSAO with luminance consideration OFF and ON:
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