Texture luminosity mask (apply texture to shadows)

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1 week 6 days ago #1 by psrj17482446ad
I wanted to recreate this look from Serial Experiments Lain just for fun in a game (blood spots in the shadows). I guess the best way to do it is to use a mask to apply a blood texture just to a certain range like 0-50, with proper fading of course. I don't know how to code shaders, so I'd really appreciate if someone could give it a try.

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1 week 5 days ago #2 by AlucardDH
Hello,

Since Lain was a favortie of mine, i gave your idea a try :
Go there : github.com/AlucardDH/dh-reshade-shaders
You need DH_Lain.fx and the 2 textures : lain_blood_1024.png and lain_cloud_1024.png

The blood texture could be better but you can change it
There is also a few parameters to customize the rendering to your liking.

The following user(s) said Thank You: psrj17482446ad

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1 week 15 hours ago #3 by psrj17482446ad
Replied by psrj17482446ad on topic Texture luminosity mask (apply texture to shadows)
Thank you so much!

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