Texture based Screen Space Reflections

  • SavvyKraken
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2 years 2 months ago #1 by SavvyKraken Texture based Screen Space Reflections was created by SavvyKraken
I noticed in the release thread for 5.0 that there was a utility which could display all of a game's textures (Unless I misunderstood). So, I was wondering if there might be a way to take that data and input it into an SSR shader so that reflections can be added to specific objects/textures in a game effectively replacing the cubemaps with realtime data.
Alternatively, would we instead be able to take a key color and use that instead?

No idea if the pixelshader can actually be made to work this way, but it's worth a shot to finally have actual realtime cubemaps in older games if the possibility exists.

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  • TheHam
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1 year 4 months ago #2 by TheHam Replied by TheHam on topic Texture based Screen Space Reflections
This cannot go unnoticed, this has to be a thing

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