I noticed with the somewhat recent addition of VR support for Reshade that I could use standard shaders in VR as well, albiet applying incorrectly.
For instance, I used the MXAO shader and saw that I'd get the correct depth mapping to my vision if i was using DisplayDepth with Depth3d at the same time after a bit of adjustment.
So being someone who has no idea how to create or edit shaders in any way or form, would there be a means to apply the Depth3D effect to active shaders, but not the rendered game behind them?
Please Log in or Create an account to join the conversation.