github.com/crosire/reshade-shaders/blob/...Shaders/Emphasize.fx
Right now in the game I'm using this shader it works by highlighting very specific area based on depth and while the rest is desaturized. What I ideally want is reverse of that, i.e. the specific area in the depth-distance being affected (either tinted with custom color or desaturized) while the rest of the space is not affected. Basically I want what classic DOF does except instead of blurring I want to put custom color accent on it.