Any way to make depth shaders (mxao) exclude realtime cutscenes?

  • el_rika
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2 months 2 days ago #1 by el_rika Any way to make depth shaders (mxao) exclude realtime cutscenes? was created by el_rika
The effect works wonderfully in gameplay, but as soon as a cutscene starts (Death Stranding DC), the shadows and ao effects are glitchy like not rendered properly.

Any method of settings things up so this effect is skipped in cutdcenes?

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