[SOLVED] MasterEffect Reborn Problems with DX11 games

  • SunBroDave
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9 years 3 months ago #1 by SunBroDave MasterEffect Reborn Problems with DX11 games was created by SunBroDave
Compilation error when trying to use Martymcfly's MasterEffect ReBorn with ReShade, but only on DX11 games like Sleeping Dogs and AC: Unity. Using Public Beta v0.11.0.

Compiler Errors:
...\SleepingDogsDefinitiveEdition\ReShade.fx(421, 9): error: 'ID3D11Device::CreateTexture2D' failed with -2147024809!
...\SleepingDogsDefinitiveEdition\ReShade.fx(423, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(430, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(437, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(540, 9): error: texture 'texBloom5' for sampler 'SamplerBloom5' is missing due to previous error.

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  • crosire
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9 years 3 months ago - 9 years 3 months ago #2 by crosire Replied by crosire on topic MasterEffect Reborn Problems with DX11 games
This is a bug with MasterEffect, already talked with Marty McFly about it and he said he would fix and update it soon.

Anyway, you can fix it yourself by decreasing the amount of mipmaps for the "texBloom5" texture in the shader by changing the "MipLevels" value for it to something lower.
Last edit: 9 years 3 months ago by crosire.

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  • SunBroDave
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9 years 3 months ago #3 by SunBroDave Replied by SunBroDave on topic MasterEffect Reborn Problems with DX11 games
Works great, thank you! Set MipLevels = 4. Sleeping Dogs is looking unreal with these shaders.

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