Compilation error when trying to use Martymcfly's MasterEffect ReBorn with ReShade, but only on DX11 games like Sleeping Dogs and AC: Unity. Using Public Beta v0.11.0.
Compiler Errors:
...\SleepingDogsDefinitiveEdition\ReShade.fx(421, 9): error: 'ID3D11Device::CreateTexture2D' failed with -2147024809!
...\SleepingDogsDefinitiveEdition\ReShade.fx(423, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(430, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(437, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(540, 9): error: texture 'texBloom5' for sampler 'SamplerBloom5' is missing due to previous error.
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