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TOPIC: [SOLVED] MasterEffect Reborn Problems with DX11 games

MasterEffect Reborn Problems with DX11 games 1 year 11 months ago #1

  • SunBroDave
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Compilation error when trying to use Martymcfly's MasterEffect ReBorn with ReShade, but only on DX11 games like Sleeping Dogs and AC: Unity. Using Public Beta v0.11.0.

Compiler Errors:
...\SleepingDogsDefinitiveEdition\ReShade.fx(421, 9): error: 'ID3D11Device::CreateTexture2D' failed with -2147024809!
...\SleepingDogsDefinitiveEdition\ReShade.fx(423, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(430, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(437, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
...\SleepingDogsDefinitiveEdition\ReShade.fx(540, 9): error: texture 'texBloom5' for sampler 'SamplerBloom5' is missing due to previous error.
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MasterEffect Reborn Problems with DX11 games 1 year 11 months ago #2

  • crosire
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This is a bug with MasterEffect, already talked with Marty McFly about it and he said he would fix and update it soon.

Anyway, you can fix it yourself by decreasing the amount of mipmaps for the "texBloom5" texture in the shader by changing the "MipLevels" value for it to something lower.
Cheers, crosire =)
Last Edit: 1 year 11 months ago by crosire.
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MasterEffect Reborn Problems with DX11 games 1 year 11 months ago #3

  • SunBroDave
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Works great, thank you! Set MipLevels = 4. Sleeping Dogs is looking unreal with these shaders.
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