MATSO DOF on latest versions of ME changed?

  • pablaud
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8 years 7 months ago #1 by pablaud MATSO DOF on latest versions of ME changed? was created by pablaud
First of all, sorry if this sounds dumb or it's already answered.
The thing is, I was using and old combination of Reshade v0.17 + ME Reborn 1.0.340 for Dark Souls II and I decided to "port" it to the latest version of ME (1.1.287) after seeing how well organised and awesome was the new config file + SMAA. But I'm having some problems with MATSO DOF.

With the old ME file I had a nice DOF effect which increased its intensity when I was near walls or object and the camera was closer to my character.
But with the new ME, I can't achieve the effect. I have tried changing a lot of values but I'm starting to think the effect was removed or something on the new version... If someone can shed some light about this i would really appreciate it.

Here are the 2 config files if needed and a couple of videos showing what i mean:

Old effect I was getting:

www.mediafire.com/download/4169wkfx27ezr43/ReShade.fx

Newest version of ME without this effect?

www.mediafire.com/download/t0w52kj73bhvxhe/MasterEffect.h


The only thing I found in the forums related to this, is this thread but it's not really clear what happened with the DOF effects...
reshade.me/forum/shader-troubleshooting/...newer-versions-of-me

Thank you for taking the time to read this. I'll wait for some answers.
Sorry for my awful English :(

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  • LegoPepper
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8 years 7 months ago #2 by LegoPepper Replied by LegoPepper on topic MATSO DOF on latest versions of ME changed?
Set DOF_MANUALFOCUS to 0

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  • pablaud
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8 years 7 months ago #3 by pablaud Replied by pablaud on topic MATSO DOF on latest versions of ME changed?

LegoPepper wrote: Set DOF_MANUALFOCUS to 0


Nope. That won't do it :(

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