Godrays - Threshold not working
- Ederer
- Topic Author
Less
More
The GodrayThreshold for the GemFX Godrays doesn't work. It always uses a low threshold (if any) which makes the image super bright with godrays everywhere - not usable for playing.
This can be best seen when turning of the DEPTH-CHECK off...
I remember a working verion, but i think this was before the framework when the godrays were included in Mastereffects...
This can be best seen when turning of the DEPTH-CHECK off...
I remember a working verion, but i think this was before the framework when the godrays were included in Mastereffects...
Please Log in or Create an account to join the conversation.
- Marty McFly
Less
More
8 years 5 months ago #2
by Marty McFly
Replied by Marty McFly on topic Godrays - Threshold not working
What value range are you using?
The following user(s) said Thank You: Ederer
Please Log in or Create an account to join the conversation.
- Ederer
- Topic Author
Less
More
8 years 5 months ago - 8 years 5 months ago #3
by Ederer
Replied by Ederer on topic Godrays - Threshold not working
you mean for the Threshold?
It doesn't have any effect. I can set it to 0.6 (minimum) and it looks the same as 1.0 (which shouldn't create any godrays at all).
Here are some screenshots ( i turned off the depth-check, all other settings are default! ).
The Threshold is 0.9 (default) and it looks horrible....
Original:
Godrays ON:
Mediator settings:
It doesn't have any effect. I can set it to 0.6 (minimum) and it looks the same as 1.0 (which shouldn't create any godrays at all).
Here are some screenshots ( i turned off the depth-check, all other settings are default! ).
The Threshold is 0.9 (default) and it looks horrible....
Original:
Godrays ON:
Mediator settings:
Last edit: 8 years 5 months ago by Ederer.
Please Log in or Create an account to join the conversation.
- Ederer
- Topic Author
Less
More
it seems to me now that the problem could be more the turned off depth check... when turned off even in older masterfx versions it doesn't work properly anymore...
Anyway, for online games depth cannot be used, so can you please look into this?
Anyway, for online games depth cannot be used, so can you please look into this?
Please Log in or Create an account to join the conversation.
- Ganossa
Less
More
Are you sure this is the God Ray effect? Looks more like one of the lens effects. You might want to tweak or turn off those.
The following user(s) said Thank You: Ederer
Please Log in or Create an account to join the conversation.
- Ederer
- Topic Author
Less
More
8 years 5 months ago - 8 years 5 months ago #6
by Ederer
Replied by Ederer on topic Godrays - Threshold not working
I'm sure, it's a completely new default preset, and no other effects are enabled... -> easy to reproduce
On the Godrays i only changed the depth check to 0, as you can see in the last screenshot.
But i also noticed:
even though the "Bloom" effect is DISABLED in the Pipeline, it still has an effect when godrays are enabled. You can see this when you go to the Bloom-Settings and increase the "Amount".
Just mentioning, in case it helps...
On the Godrays i only changed the depth check to 0, as you can see in the last screenshot.
But i also noticed:
even though the "Bloom" effect is DISABLED in the Pipeline, it still has an effect when godrays are enabled. You can see this when you go to the Bloom-Settings and increase the "Amount".
Just mentioning, in case it helps...
Last edit: 8 years 5 months ago by Ederer.
Please Log in or Create an account to join the conversation.
- Ganossa
Less
More
8 years 5 months ago - 8 years 5 months ago #7
by Ganossa
Replied by Ganossa on topic Godrays - Threshold not working
The blur of the bloom shader is necessary for the God Rays (and other shader).
I identified the problem as in the following:
Open the Bloom.h file in /ReShade/GemFX folder.
Change the line
To
Enjoy god rays without depth buffer check
I identified the problem as in the following:
Open the Bloom.h file in /ReShade/GemFX folder.
Change the line
lens.xyz += sample2.rgb;
To
lens.xyz += sample2.xyz*sample2.w;
Enjoy god rays without depth buffer check
Last edit: 8 years 5 months ago by Ganossa.
The following user(s) said Thank You: PureEvilWindom
Please Log in or Create an account to join the conversation.