So, i was having that issue with Quake, and tought it was normal, turns out it isn't.
Basically , all of the games depth buffers were fine, but each time i enabled the AO, this noisy mess happened:
Depth outputs (First one is normal Depth Buffer output, second one is the Screen Space Normals):
Same result, this time on Quake:
Games tested:
Quake (Try the shareware copy + Darkplaces engine)
Re-Volt (Grab a copy somewhere on the web, its abandonware + download Re-Volt GL [RVGL])
This may happen on other OGL games, didn't try.